Having played through Pokémon Moon and being fully cognizant of its bevy of issues, I've got a complicated relationship with Ultra Sun now that I've played through to the credits.
For better or worse, there are points of Sun/Moon that felt rushed, incomplete. Shoehorned in after the fact. There was a fair bit of backtracking and pacing issues, and in general, you could kind of see rough patches here and there, especially if you had an older 3DS system (which tended to chug a bit on the more intensive battles in the game).
Ultra Sun (and, assumedly, Ultra Moon) feel... more complete. More like a finished product.
I can't say I'm sure if it's better in quite the same way that Crystal, Emerald or Platinum were marked improvements over Gold/Silver, Ruby/Sapphire or Diamond/Pearl. In a similar fashion to those, though, they've touched up the plot, tweaked it... made it similar but also fundamentally different in exactly enough ways to make it a "remix" as opposed to a third(/fourth) version of the exact same thing.
If anything, I'd say Ultra Sun is about halfway between Platinum and Omega Ruby/Alpha Sapphire. There's a lot of polish but most of it is just for show, new flashy things or post-game Infinite Catchemalling. It's good, it's an upgraded version, but it's... weird. Different. I don't know how to really get into more vivid detail.
Thankfully, it doesn't throw you face-first into a legendary fight right in the middle of the (unskippable) end credits like Sun/Moon did. I would be a lot less forgiving of it if it did.
There was a big long ramble about determination and rival characters following this, but I'll crop it to the important part: People who do that "oh you're the bad rival all along" need to go sit on it for this game, because the main character and Hau are both protagonists, just of different stories that cross and intermingle. This isn't like X/Y where Caleb/Serena had no other reason to exist than to lose to you.
For better or worse, there are points of Sun/Moon that felt rushed, incomplete. Shoehorned in after the fact. There was a fair bit of backtracking and pacing issues, and in general, you could kind of see rough patches here and there, especially if you had an older 3DS system (which tended to chug a bit on the more intensive battles in the game).
Ultra Sun (and, assumedly, Ultra Moon) feel... more complete. More like a finished product.
I can't say I'm sure if it's better in quite the same way that Crystal, Emerald or Platinum were marked improvements over Gold/Silver, Ruby/Sapphire or Diamond/Pearl. In a similar fashion to those, though, they've touched up the plot, tweaked it... made it similar but also fundamentally different in exactly enough ways to make it a "remix" as opposed to a third(/fourth) version of the exact same thing.
If anything, I'd say Ultra Sun is about halfway between Platinum and Omega Ruby/Alpha Sapphire. There's a lot of polish but most of it is just for show, new flashy things or post-game Infinite Catchemalling. It's good, it's an upgraded version, but it's... weird. Different. I don't know how to really get into more vivid detail.
Thankfully, it doesn't throw you face-first into a legendary fight right in the middle of the (unskippable) end credits like Sun/Moon did. I would be a lot less forgiving of it if it did.
There was a big long ramble about determination and rival characters following this, but I'll crop it to the important part: People who do that "oh you're the bad rival all along" need to go sit on it for this game, because the main character and Hau are both protagonists, just of different stories that cross and intermingle. This isn't like X/Y where Caleb/Serena had no other reason to exist than to lose to you.
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