Ahahah, sorry. It... was a moment of rage. Stupid, stupid, stupid arbitrary difficulty.
Chocobo Tales... well, the cardgame part of it, the part everyone advertises? Isn't that bad. The minigames that you have to do for 90% of the gameplay, however? Is.
There is not a difficulty curve so much as a difficulty vertical spike-studded wall. Except it's not IWBTG-style, where there's a definite way around it - it's just "we'll let you win when we feel like it".
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Chocobo Tales... well, the cardgame part of it, the part everyone advertises? Isn't that bad. The minigames that you have to do for 90% of the gameplay, however? Is.
There is not a difficulty curve so much as a difficulty vertical spike-studded wall. Except it's not IWBTG-style, where there's a definite way around it - it's just "we'll let you win when we feel like it".