Heh. Finally beat Pokemon Diamond (again - the first time was with Pearl maybe a year ago) after about two and a half weeks of off-and-on playing. As of such, I felt fit to make a new trainer card (since I have a new Friends Code, natch) with the six pokemon that were my 'companions' on my journey! (Not counting HM Slaves, these six were the only pokemon I ever used in game, even if I caught others)

EDIT: Because I'm bored, and for those curious about my levels/movesets when I beat the E4:
bossgojiBoss Goji, Lv56 Infernape (F)
Hold: Amulet Coin
Close Combat / Aerial Ace / Earthquake / Flame Wheel
Pebzepp, Lv52 Drifblim (F)
Hold: Expert Belt
Shadow Ball / Psychic / Shock Wave / Fly
Yakappai, Lv55 Golduck (M)
Hold: Mind Plate
Psychic / Force Blast / Surf / Ice Beam
Versailles, Lv51 Roserade (M)
Hold: Heat Rock
Sunny Day / Synthesis / Weather Ball / SolarBeam
MC Punky, Lv16 Machop (M)
Hold: None
Low Kick / Karate Chop / Foresight / Rock Smash
(MC Punky got me through the first two gyms before Goji evolved into a Fighting type, but was quickly shelved to make room for HM Slaves.)
Millia, Lv33 Carnivine (F)
Hold: None
Bite / Vine Whip / Faint Attack / Ingrain
(Millia was my grass type of choice until I realized that Vine Whip is really, really shitty, and is the only STAB move Carnivine gets until Level 47, and aside from Bite, Crunch, and Faint Attack, it had no decent attacking options. It's hard to say if Millia would have been more or less useful at an equal level than Versailles was, really. 4th Gen really sucks for native grass-types. Unless you started with the Turtwig line, It's basically Carnivine, Roserade, Abomasnow (which comes around way too late to be useful in main game) or Cherubi (which is a steaming pile of pikapoo.))
HM Slaves:
Super DERP, Lv16 Bibarel (DERP)
Eggwin/Willy, Lv1 Piplups
EDIT: Because I'm bored, and for those curious about my levels/movesets when I beat the E4:
Hold: Amulet Coin
Close Combat / Aerial Ace / Earthquake / Flame Wheel
Pebzepp, Lv52 Drifblim (F)
Hold: Expert Belt
Shadow Ball / Psychic / Shock Wave / Fly
Yakappai, Lv55 Golduck (M)
Hold: Mind Plate
Psychic / Force Blast / Surf / Ice Beam
Versailles, Lv51 Roserade (M)
Hold: Heat Rock
Sunny Day / Synthesis / Weather Ball / SolarBeam
MC Punky, Lv16 Machop (M)
Hold: None
Low Kick / Karate Chop / Foresight / Rock Smash
(MC Punky got me through the first two gyms before Goji evolved into a Fighting type, but was quickly shelved to make room for HM Slaves.)
Millia, Lv33 Carnivine (F)
Hold: None
Bite / Vine Whip / Faint Attack / Ingrain
(Millia was my grass type of choice until I realized that Vine Whip is really, really shitty, and is the only STAB move Carnivine gets until Level 47, and aside from Bite, Crunch, and Faint Attack, it had no decent attacking options. It's hard to say if Millia would have been more or less useful at an equal level than Versailles was, really. 4th Gen really sucks for native grass-types. Unless you started with the Turtwig line, It's basically Carnivine, Roserade, Abomasnow (which comes around way too late to be useful in main game) or Cherubi (which is a steaming pile of pikapoo.))
HM Slaves:
Super DERP, Lv16 Bibarel (DERP)
Eggwin/Willy, Lv1 Piplups
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bidoof, the classic~
I have 2 both versions :P