This game deserved the awards it was given.
I described it to
xyzzysqrl as, essentially, "what if Machinarium starred a Scribblenauts cosplayer" and I stand by that. It does the same sort of thing as Machinarium: it's a small, bite-sized point and click adventure without words or dialogue - just body language and a story that tells itself.
You are a space guy, and due to an attack on your ship by villains, your robot spouse has exploded into many, many tiny pieces scattered across the galaxy. Your mission is to collect them and reassemble her. Simple as that.
Instead of having a broad overworld to wander around lost in, the game is broken up into 28 self-contained levels, which (aside from the weird cock's comb hat the protagonist wears) is a huge part of why I make Scribblenauts allusions. It actually helps keep the flow of the game steady, keeping you from getting too lost or caught up on minutiae or "what if I need this later"; you won't need it later because that's not how the game is structured. There's also a fair number of non-mandatory trinkets - "memories" or "love tokens", depending on where you're looking in the game's menus - that unlock little five to ten second animations that are adorable. There's two or three a stage, so there's plenty of extra exploration to do other than the immediately mandatory puzzles.
The two flaws I can think of regarding this game are that there's not more of it, and that it's only available on mobile for now - it's $4 USD on the iOS App Store and probably about the same on Google Play, but if you want it on something else, well... the game's website says that PC/Mac (and, in turn, probably Steam) versions are coming in 2018.
Still, putting this next to Framed in the pile of phone games that aren't capitalistic dosh-hungry parasites; this is worth the cost.
The music's also great, I've had the title screen playing the entire time I've been writing this post.
I described it to
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You are a space guy, and due to an attack on your ship by villains, your robot spouse has exploded into many, many tiny pieces scattered across the galaxy. Your mission is to collect them and reassemble her. Simple as that.
Instead of having a broad overworld to wander around lost in, the game is broken up into 28 self-contained levels, which (aside from the weird cock's comb hat the protagonist wears) is a huge part of why I make Scribblenauts allusions. It actually helps keep the flow of the game steady, keeping you from getting too lost or caught up on minutiae or "what if I need this later"; you won't need it later because that's not how the game is structured. There's also a fair number of non-mandatory trinkets - "memories" or "love tokens", depending on where you're looking in the game's menus - that unlock little five to ten second animations that are adorable. There's two or three a stage, so there's plenty of extra exploration to do other than the immediately mandatory puzzles.
The two flaws I can think of regarding this game are that there's not more of it, and that it's only available on mobile for now - it's $4 USD on the iOS App Store and probably about the same on Google Play, but if you want it on something else, well... the game's website says that PC/Mac (and, in turn, probably Steam) versions are coming in 2018.
Still, putting this next to Framed in the pile of phone games that aren't capitalistic dosh-hungry parasites; this is worth the cost.
The music's also great, I've had the title screen playing the entire time I've been writing this post.
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Maybe I'll pick it up, maybe it'll be out for the PC before I get that far, but I'm excited to know about this.
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Still, this sounds awesome and I'll have to remember it.
From:
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Let's just say that there was a level that was straight up a Guacamelee pastiche, and another I heavily suspect was LIMBO-influenced.