(
swordianmaster Nov. 19th, 2017 02:23 pm)
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I'm not gonna put in any sort of pros and cons of gameplay or if this game is worth the money, for this one.
It's a fighting game. More importantly, it's a fighting game based off a visual novel by the same guy who did Fate/Stay Night. You either already own it/have it wishlisted, or you'll have little to no interest in it. After all, fighting games are a relatively insular genre nowdays, one you're either "in" or not, and dojin fighters are a tiny niche in that bubble. Is it better than Street Fighter 5? Sure, but what isn't. If you're looking for an inroad into the FTG community, consider Guilty Gear or Tekken.
But no, this is... honestly a bit of a nostalgia trip, for me. See, back in the early 00s, when I lived with a housemate who tended to randomly pirate Japanese PC games en masse (he seemed to be looking for eroge in retrospect, which eeeeeehhn) he did his best to get me into fighting games. Sure, a fair amount of it was Capcom Vs SNK 2 or Guilty Gear XX or Power Stone on his Dreamcast, but there was also the second (well, 1.5th) game in this series, Melty Blood Re-ACT.
It was honestly my first real experience with dojin fighters, and absolutely my first experience with the insanity that is Kinoko Nasu's writing. Sure, the sprites had crunchier pixels than the sprites in Capcom's fighters of the day, but they were still animated beautifully and more importantly, it was something to play on the PC that played every bit as good as a console fighter without hogging the TV. (since TVs existed in those days as more than just a monitor for a game console, see)
I still have an actual, sealed copy of Re-ACT in my closet. It's sealed because I only found out after the fact that it's an expansion to the original game and I can't play it without that, and that you can't find actual authentic CDs of a 15 year old dojin fighting game pretty much anywhere on English internet because obviously. Still, this series has a special place in my heart because of all that.
Actress Again Current Code is the sixth game in the series (or, well, 3.5th. Each game has had one "main" entry and one expansion-style update. Fighting games!) so I skipped a large chunk of it. Imagine my surprise, then, that a lot of it remained relatively unchanged, save for the fact my skill at it has gone straight into the shitter. I mean, a lot of it is muscle memory, but I was never good in the first place. Regardless, I could just as easily pick up the battle-nun senpai (don't ask, it's Nasu) and wreck face, I was just slightly less effective at it than before.
I don't really know if I feel good or bad about the fact that the series hasn't changed over a decade and a half, aside from that first real big push from original recipe to Re-ACT. (Original Melty Blood was sluggish as hell, don't play it, ever.) On one hand, it makes it easy to come back to, and this is the first official release America has, I think, but on the other hand... well, those sprites are just as crunchy, and the music just as "there" as always.
At the same time, I'm happy enough with it, and the Tsukihime/Melty Blood series has remained as "nani the fuck" as ever, what with its conceptual vampires and zombie schoolgirls and That Entire Problematic Family Life Quadrant We Don't Touch.
What I'm less happy about is that the final boss of the story mode is the Apocalypse-In-MvC style of "giant screen-filling fuckhead with super armor" boss. That was a bonus mode in Re-ACT, for chrissake, not the final boss!
But really, it's gone from a diamond in the rough to a highly polished but slightly marred diamond in the...uh... not rough.
Christ, I'm bad at writing.
It's a fighting game. More importantly, it's a fighting game based off a visual novel by the same guy who did Fate/Stay Night. You either already own it/have it wishlisted, or you'll have little to no interest in it. After all, fighting games are a relatively insular genre nowdays, one you're either "in" or not, and dojin fighters are a tiny niche in that bubble. Is it better than Street Fighter 5? Sure, but what isn't. If you're looking for an inroad into the FTG community, consider Guilty Gear or Tekken.
But no, this is... honestly a bit of a nostalgia trip, for me. See, back in the early 00s, when I lived with a housemate who tended to randomly pirate Japanese PC games en masse (he seemed to be looking for eroge in retrospect, which eeeeeehhn) he did his best to get me into fighting games. Sure, a fair amount of it was Capcom Vs SNK 2 or Guilty Gear XX or Power Stone on his Dreamcast, but there was also the second (well, 1.5th) game in this series, Melty Blood Re-ACT.
It was honestly my first real experience with dojin fighters, and absolutely my first experience with the insanity that is Kinoko Nasu's writing. Sure, the sprites had crunchier pixels than the sprites in Capcom's fighters of the day, but they were still animated beautifully and more importantly, it was something to play on the PC that played every bit as good as a console fighter without hogging the TV. (since TVs existed in those days as more than just a monitor for a game console, see)
I still have an actual, sealed copy of Re-ACT in my closet. It's sealed because I only found out after the fact that it's an expansion to the original game and I can't play it without that, and that you can't find actual authentic CDs of a 15 year old dojin fighting game pretty much anywhere on English internet because obviously. Still, this series has a special place in my heart because of all that.
Actress Again Current Code is the sixth game in the series (or, well, 3.5th. Each game has had one "main" entry and one expansion-style update. Fighting games!) so I skipped a large chunk of it. Imagine my surprise, then, that a lot of it remained relatively unchanged, save for the fact my skill at it has gone straight into the shitter. I mean, a lot of it is muscle memory, but I was never good in the first place. Regardless, I could just as easily pick up the battle-nun senpai (don't ask, it's Nasu) and wreck face, I was just slightly less effective at it than before.
I don't really know if I feel good or bad about the fact that the series hasn't changed over a decade and a half, aside from that first real big push from original recipe to Re-ACT. (Original Melty Blood was sluggish as hell, don't play it, ever.) On one hand, it makes it easy to come back to, and this is the first official release America has, I think, but on the other hand... well, those sprites are just as crunchy, and the music just as "there" as always.
At the same time, I'm happy enough with it, and the Tsukihime/Melty Blood series has remained as "nani the fuck" as ever, what with its conceptual vampires and zombie schoolgirls and That Entire Problematic Family Life Quadrant We Don't Touch.
What I'm less happy about is that the final boss of the story mode is the Apocalypse-In-MvC style of "giant screen-filling fuckhead with super armor" boss. That was a bonus mode in Re-ACT, for chrissake, not the final boss!
But really, it's gone from a diamond in the rough to a highly polished but slightly marred diamond in the...uh... not rough.
Christ, I'm bad at writing.
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That is like everything about my life in a goddamn nutshell.
From:
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Tsukihime is a mess but Kagetsu Tohya is arguably worse, you had to wade through underage cat succubi, brother complexes, and more non-con than you could shake a stick at even if you were playing the sfw version.
Melty Blood is far less problematic.
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And all I remember from Kagetsu Tohya is things like "I've got props on my sprite sheet" and getting abruptly eaten by a tiger for opening someone's underwear drawer.
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Underwear tiger is the best friend of hotel shark. Getting devoured by random animals that shouldn't exist where they exist is totally a thing in that series.