What happens when Oregon Trail meets FTL, they have a baby, and that baby becomes fascinated with the subtle charms of a bag of dice?
Yeah, that's this game. Honestly, I have no better ways to describe it. It's about three parts Star Trek tropes, two parts Oregon Trail resource management, and fifteen parts RNG.
How is it like FTL then, you might ask? That's easy, the FTL similarities come in two forms:
1) You choose your next destination from a spiderweb-like set of branching paths, though in Oregon Trail style you can only ever go forward, never double back, and
2) Your ship is constantly on fire and crew members are dying hideously.
Past that it's little more than a series of skill/RNG checks at each destination, with good/bad random encounters between them. You pick a crew of four members generally named as bootleg sci-fi characters (yeah, the game embraces its funy, though I admit I had a bit of a chuckle at theBorg Analog refugee's name, Seven of Eleven) with stats distributed amongst five qualities: Combat, Tactics, Diplomacy, Science, and Bravado (the latter being your ability to Leeroy Jenkins your way into and out of scenarios in one piece). At every junction/skill challenge, you're asked to pick a few responses based on the scenario, each keyed to a different stat (or, rarely, all keyed to the same stat with different penalties for failure). Each point you have in that stat changes another negative result on the RNG wheel to a positive, and once you run out of negatives you can change (you can't remove critical failures, and there's always at least one) you start changing the positives to critical successes. Thus, a lot of the "strategy" of the game is "reduce how much you can get screwed over by luck via jacking your stats up as high as possible and favoring your high stats in choices". It's a pretty simplistic game, but that also means it's a nice little casual romp, albeit one that is far more about rolling a dice and praying the RNG favors you this once.
And speaking of the funy, the jokey references and crap - remember back in Saturday Morning RPG's writeup where I mentioned that one of the ways to do it right was to own it as hard as you can? Yeah, Orion Trail does that. Everything is holograms and synthetic food, there are several scenes which poke at the concept of "space typhoid/dysentery/cholera" and how those are totally different than the earth versions, honest, one of your necessary resources is redshirts, which act as a buffer protecting your actual important crewmembers from getting hurt (and yes, every last one of them dies with a Wilhelm Scream), even the nudge-nudge-wink-wink Geico Gecko joke turns out amusing because it turns out "saving you money on your insurance" means "the space lizard mafia will only break your legs a little if you don't pay your 'protection money'". It takes the references and plays around with them, as opposed to just going "HEY LOOK, A THING".
Also, you can have a bear as your captain. More space games need Captain Space Bear.
My one complaint is that it's going for $8 on Steam, and with only five "maps" to go through, that's maybe a bit too pricy for it. Wait for it on sale, as usual.
Yeah, that's this game. Honestly, I have no better ways to describe it. It's about three parts Star Trek tropes, two parts Oregon Trail resource management, and fifteen parts RNG.
How is it like FTL then, you might ask? That's easy, the FTL similarities come in two forms:
1) You choose your next destination from a spiderweb-like set of branching paths, though in Oregon Trail style you can only ever go forward, never double back, and
2) Your ship is constantly on fire and crew members are dying hideously.
Past that it's little more than a series of skill/RNG checks at each destination, with good/bad random encounters between them. You pick a crew of four members generally named as bootleg sci-fi characters (yeah, the game embraces its funy, though I admit I had a bit of a chuckle at the
And speaking of the funy, the jokey references and crap - remember back in Saturday Morning RPG's writeup where I mentioned that one of the ways to do it right was to own it as hard as you can? Yeah, Orion Trail does that. Everything is holograms and synthetic food, there are several scenes which poke at the concept of "space typhoid/dysentery/cholera" and how those are totally different than the earth versions, honest, one of your necessary resources is redshirts, which act as a buffer protecting your actual important crewmembers from getting hurt (and yes, every last one of them dies with a Wilhelm Scream), even the nudge-nudge-wink-wink Geico Gecko joke turns out amusing because it turns out "saving you money on your insurance" means "the space lizard mafia will only break your legs a little if you don't pay your 'protection money'". It takes the references and plays around with them, as opposed to just going "HEY LOOK, A THING".
Also, you can have a bear as your captain. More space games need Captain Space Bear.
My one complaint is that it's going for $8 on Steam, and with only five "maps" to go through, that's maybe a bit too pricy for it. Wait for it on sale, as usual.
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(That video makes it look a lot easier than it really is because this player got almost all the good rolls--only one ship turned out to be pirates when approached, and they got away easily? Bullshit. I had like half my runs ending at the hands of pirates and got to the point of Noping out of that initial "you see a ship" prompt just in case, and sometimes they still catch and sink you for an instant game over anyway. Also, note how this video had just about the luckiest run I have ever seen in my long history with this game yet still limped across the finish line with Crew Spirit--which means mutiny for an instant game over if it zeroes out--down to 2.)