(disclaimer: may not actually contain more.)

So I might just move doing this shit from Wednesday to Friday, just for ease of memory. Also, I did play some things, and I did clear one things, so.

I don't know why writing is so hard lately. Words in general are just failing me and I dunno why. The solution, obviously, is to keep writing anyway.


WTAT: Deep Dungeons of Doom

Got this one for free off the chrono.gg coin shop on a lark and... it's okay? It's a very skillbased pseudo-RPG where you smack monsters in the face with right, block with left, occasionally pick up equipment or items and then it's done. It's "a good Kongregate flash game". Dunno how pleased I'd be if I'd paid $5 out of pocket for it, but it's well known that I'm a miser.


Cleared: Shadowrun - Dragonfall (Director's Cut)
(Bonus Try A Thing: Shadowrun - Hong Kong)

Whoof. I don't know what to say about the Harebrained Schemes Shadowrun games? I'm not good at gushing but I really did like what I played, when I finally sat down to play it.

They're real good, though Hong Kong is a bit more approachable from a "you have never played Shadowrun" angle since the game actually lets you choose whether you know this shit or not. I'd say Dragonfall's got the better soundtrack thus far, though.


AND MORE: oh hey i actually got a snes classic

Bonus Try A Thing: wow starfox has not aged well and actually i kind of hate it in every imaginable way? I'd much rather be playing Space Harrier or Galaxy Force II.
This week's been a little stressful, both for actually stressful reasons and pure badbrain ones. On the flip-side, that also means I got to poke and prod at games to frantically try to distract myself, so there's that? I guess? I'll do this like my normal multi-game setups, I suppose.


PICROSS e8

lord help me i'm back on my bullshit again.

Honestly, at this point, this is little more than a formality; Picross e hasn't changed since the fourth or fifth installment and they just keep pushing them out and I keep snapping them up. I am a picross slut.

Notable largely for its numbering and how awkward that is to say. Picross e-eight. Picross EAT IT. yes i shall consume this pie. cross.


LINK-A-PIX COLOR

This kinda falls into the "picross slut" category, too, doesn't it? Draw Puzzle awakened my inner urge to deal with squares and colors and numbers and this is the same thing, except it uses white space in the puzzle itself. That naturally makes it a fair bit more awkward to solve puzzles in some scenarios. The control scheme is also ever-so-minorly different than Draw Puz's, input device aside, that I find myself not quite being lured into this as well as I was that.


DAGEDAR

What the fuck is a DaGeDar? I don't even know. Googling it and staring glass-eyed at Amazon suggests that it's a toy line that's basically the freakish crossbreed of Hot Wheels and marbles, made by the same sweatshops responsible for Zhu Zhu Pets. You roll these allegedly indestructible balls down plastic tracks and they go fast. The balls have weird designs and goofy faces on them.

There's a game about them and I got it for two bucks back at the same time as I got Michael Jackson: The Experience. This one, I regret significantly more. To be fair, I should have expected the worst when I saw the name "GameMill Entertainment". If you don't recognize the name, well... you might recognize the name of their most (in)famous product: Big Rigs: Over the Road Racing.

Yeah. This was published by those guys. The devs aren't much better: Black Lantern isn't nearly so well-known, but MobyGames tells me they've made almost nothing but Nick Jr. cashin titles in the early 2010s, with their most recent game being... Duck Dynasty for the 3DS.

In other words: this is shovelware of the highest caliber. This shovelware has a pedigree.

[personal profile] xyzzysqrl mentioned when I told her that I got this that she thought it looked like Uniracers 2. To that, I can safely say: Uniracers 2 has controls that work, mechanics that make sense, and don't require you to grind your face against the game a million times to unlock all the assumedly indistinguishable spheres. Uniracers 2's "slow you down goop" spots on its track are easily visible and avoidable.

More importantly, Uniracers 2 doesn't fucking rubberband.

This... well. At least I got two good games out of that eight dollars. And one very, very tangible kusoge.


VALKYRIA CHRONICLES

I have to say, I had heard the hype for this game for years and was beginning to believe that it was going to be something that wasn't anything but a shadow of what people thought it was. I was expecting less Undertale and more Final Fantasy 7. Admittedly, I'm only on chapter 4 (it's a bit on the tricky side and my stress hasn't let me dig at it for long) but...

...well, this is a Good Strategy Game. Playing something more like a hybrid of third person shooter and turn-based strategy game, gameplay comes across as sort of XCOM-lite in the emphasis on squad placement and movement tech.

More notably, the game is beautiful (though with a few graphical glitches on my PC - get the PS3 version if you look for it) and surprisingly well-written for a game based on an Alternate World War 2. True, there's no shortage of cheap heat from the NotGermany faction, but from what I've heard it does a good job painting things a lot more black-and-grey than black-and-white. I'm definitely looking forward to digging my heels into Tank Game a little harder.
Anyone who's known me for any length of time knows I adore me some rhythm games. Also anybody who's talked to me closely over the past week knows that I had a smattering of trade-in credit from Gamestop that was untouched, and on a lark I got a handful of bargain bin games. This was one of them - I knew that it was a rhythm game and that it reviewed decently well, but past that I was in the dark. So how is it?

Well, uh. It's Elite Beat Agents.

If you've played that, or its Japanese counterpart Osu! Tatakae! Ouendan!, you know exactly what to expect. Except there's no quirky scenarios explaining why a cheer squad/MIBs have shown up, it's just... Michael Jackson. Dancing. To Michael Jackson music. Because that's what he does. While in some ways that does remove some of the charm from it, it doesn't change the gameplay in the slightest.

What you're looking at here is the official Michael Jackson knockoff of EBA. No more, no less. So chances are, you already know what to expect, and how much you're willing to pay for it. If you don't know what Elite Beat Agents plays like, look up "Osu" on Youtube for an idea, or just grab EBA. I feel it's slightly better than this. If you loved EBA and want more, with Michael Jackson songs, then go right ahead and swoop this up.

Just be warned: This is the one version of the game without "Thriller". And yes, that is an unforgivable sin, because there ain't no second chance against the thing with forty eyes, girl.
I haven't gotten far in this yet, due to various RL issues, but... I could see myself pushing through to clear it if I had the motivation to.

When I got it from a bundle, I thought it was purely a semi-randomized dungeon hack ala Diablo or Titan Quest or Torchlight - after all, that's what all the screenshots make it look like. Instead, it's in a similar but slightly different vein, more of a hybrid of those style of hack-and-slash games and a character action. In essence it's sort of like one of the sleeper hits of the old PS2/brick X-Box days, Hunter: The Reckoning, or in more recognizable terms, sort of like the Gauntlet reboots. The difference, mainly, is that you only have a single character to run around with, the titular Victor.

The story is a generic pseudo-apocalyptic middle-ages monsterstomper. This cursed kingdom has become a den of evil and satans, nobody has come out alive, and you, the protagonist, have a Long Thought Dead buddy calling you to hang out for a while. The main thing that sets Vran apart setting-wise is that it's very snide with its humor - it knows it's not gonna win any awards, so it goes so over-the-top and self-depreciating with its melodrama that you can't really take it seriously. You get tutorialized by a smug British disembodied voice that calls you "Vicky", and it's all incredibly PSX-Era-Spider-Man.

All in all, the combat is pretty punchy, the writing isn't openly offensive and actually gets a smile or two out of me (and an occasional groan - your Interdimensional Safebox keeper is a low-ranked military man named Stash... in other words your private stash is managed by Private Stash) and honestly the whole thing seems like a solid romp, if a bit unpolished.

Definitely better than I usually expect to get out of an IndieGala pustule.


I almost feel like this is cheating, but the spirit of the rules is trying new things, and this is a new thing that I am trying and is likely going to devour my time like a nerd elemental. See, I'd heard murmurs since about halfway through last year that there was a New FF Gacha Game In Town, and it was Good, and it was coming out soon.

And Tuesday evening it did in fact come out.

This might take a little bit of explanation, so bear with me.

Final Fantasy is an RPG series, which is more or less common knowledge at this point to most gamers.
Dissidia: Final Fantasy is a fighting game series with elements (and characters) adapted from the Final Fantasy series.
Dissidia: Final Fantasy Opera Omnia is a mobage RPG, complete with gacha mechanics. It is an RPG based on a fighting game based on an RPG. Because that's the level of self-recursive circlejerk we do around here in mobage land. Bitch just you wait and we'll have a crossover with Farmville and nobody will give two fucks.

And, honestly? I have to say, from my first.... five or ten hours of it... *cough* Needless to say, it's got its hooks in me already. Yes, there's a gacha, and yes, that by its very nature is manipulative and exploitative and there is no ethical consumption under lootboxes.

The gacha is the only form of cashgrabbing the game has, though, which is unheard of in modern day mobage. There's no stamina system to make note of (though your daily grinding dungeons are limited to X Amount Of Runs A Day), meaning if you want to just sit and plow through the story mode or an event in a single sitting, you can. And, unlike most gacha games, the gacha is for character equipment and for the most part seems largely not essential. Like, characters live and die on their own merits and are unlocked through the story mode (or, assumedly, events), your gacha is just jpegs of swords again. Yes, you want to do pulls, but there's nothing here that requires you absolutely have the Grand High Sword of Murderfucking to progress.

(Yet. I fully expect there will be a day where the Power Creep button gets pushed. It's only natural in the life cycle of gachas.)

Gameplay is their best attempt at adapting the weird Bravery/HP mechanic of Dissidia into a turn-based setting, which sometimes works and sometimes doesn't. Largely, though, it means that the concept of "using healers" is largely foresaken (which admittedly sucks for the few healers in the game) and the game instead becomes a juggling/balancing act of knowing when to strike without risking being struck back. It's awkward and a little unwieldy if you've never played a Dissidia game, so I wouldn't blame people for being pushed away by that. (Or by being a gacha game - I know not everyone has sold their soul to the RNG like me.)

That said, this is actually Square's development team on this. There are writers here, and they're good. The game has a lot more than just The Immediate Protags And Villains that the original Dissidia series has, which means there's a lot more subtle character interaction going on. Little things, like Sazh from FF13 getting grumpy that Cloud acts just like Lightning, or Vaan and Yuffie bonding over thievery"cultural reclamation". It's honestly a better sort of nostalgia trip than FFRK ever was, which is saying a lot since FFRK kind of completely held me hostage for several years straight.

As for the aesthetics, it's solid but takes some getting used to. Graphically, everything is in a stilted halfway point between Dissidia's graphical style and the more cartoonish WoFF ultrachibis, looking slightly cartoony but not ENTIRELY. It works well in the character art (except that nobody has noses again, they caught the FFT disease) but the models could use a little tweaking. Likewise, the music is solid if more or less directly cribbed from the mainline Dissidia games, and everyone's voice clips are in Japanese... which would be fine for a mobage based on a series like Tales or similar, but considering everything Square-Enix has put out in the past decade has been English Track ONLY, it's a bit weird for these American ears. It's a minor enough gripe, though.

You all know me well enough to know that I can't outright recommend gacha games with a good conscience. The monetization scheme is predatory and exploitative. That said, I feel like DFFOO is one of those games least hurt if they were to remove the gacha completely. Like, I fully expect their endgame for this title to be like what happened with FF Dimensions 2, where they run it as a gacha for a little while, but then pull the plug on that and just release it as a stand-alone game with an Actual Price Tag, complete in box.

If it ever gets to the point that they do that, then I can recommend without hesitation. For now, though, well. If you're okay with gacha games, this is one of the better ones. But it's still a gacha.
I understand why journalists are so eager to fall back on direct name-drop comparisons in their analogies - it's not only easier for the writer to convey a meaning, but even the lowest-common-denominator reading what you wrote will understand if you paint it in blatant enough colors.

For example, I could say that Symphony is another in a long line of algorithmically-generated music games that take songs from your library and use them to generate challenge, and that this one is unique for its method of unlocking stronger upgrades. Or I could say "If Beat Hazard is Music Asteroids, Symphony is Music Galaga."

Which gives you a better idea of how the game feels to play?

You do have vertical mobility, so I guess it's more like Gaplus than Galaga, but generally you're gonna be sticking toward the bottom unless you have an odd weapon setup - you can't actually aim directly behind you, even if you can set up your side-guns to shoot behind you at about 30 degree angles. You unlock powerups and new weapons not through arbitrary in-game point thresholds (like is the case with Beat Hazard), but instead by clearing songs - one song unlocks one powerup or weapon, at random, and you can (and are encouraged - each weapon only can be used on one of your four guns) unlock duplicates if you have enough songs to mess with.

Unlike most games like this, Symphony tries to have a plot. It's really goofy and dumb and involves Satan or someone similar possessing your music library and you have to exorcise him and this is some Early 1980s Cheese but you know what, it's fine except when your song gets interrupted in order for Musifer to give a heavily digitized grumble about how you won't defeat THIS giant floating head and then you get into a boss battle. Nothing really to complain about.

Nah, my problem - and the reason I mark this as "headached" - is that the graphics are just... a mess. Everything's vector-drawn ala Tempest (or ala Audiosurf, if you want to have a rhythm game analogue instead of a shmup one), with colors shifting based on the intensity of the music/enemies. There's so goddamn many particle effects flying around that you'd think it was Second Life, and it becomes increasingly hard to see projectiles when you're dodging around enemies that move like someone put meth in their espresso today.

Don't get me wrong. It's a fun game. I appreciate that it has a few checks and balances that Beat Hazard and Audiosurf don't have - namely, it actually won't let you play any song under 90 seconds (a minute and a half), and if you try, it gives you an error and quietly removes that song from the pool of selections. (As someone who has a lot of uncurated music soundtracks with like 30 second RPG victory themes, there's a lot of chaff for me to weed through if I just import my whole music library.)

I just wish it weren't so visually overwhelming.
Well, I was right that this one was more of a game, in that there was actual input, and a goal, and it took time to do.

Half walking simulator, half stealth game, the story is simple: You are the last goose out of captivity. Your mission, if you choose to accept it, is to exterminate the human race.

Wait, what?

Yeah, this is surrealist as hell, just as a forewarning. It's actually kind of got an Undertale-esque "things aren't what they first seem" vibe and it's pretty clear that amongst the list of inspirations, Yume Nikki and Undertale both rank fairly high in System Goose Overload's aesthetic choices and use of text/sprites.

The "stealth" segments (which mostly consist of "don't get caught by searchlights/lasers, but they don't notice you if you're curled up in a ball hiding") maybe wear on a little overly long for me, but also I'm not a fan of stealth gameplay, so it might just be that it's not my thing. The walking simulator isn't too robust either, as aside from a few free-roaming sections the game is more or less a long, curvy tube.

That said, the game has its share of atmospheric tidbits to look at, including the first time I've chuckled at a pop culture joke in ages. Turns out all it takes is to make it subtle enough that it's inobtrusive, and to not overstay your welcome. Also, the music is pretty good - dunno if I'd call it game of the year quality, but it's absolutely worth getting stuck in your head for a little while.

I might be more critical if I paid for it, but considering it's free, it's a solidly rompy way to spend about 90 minutes. And in the end, everyone is Geese and I didn't even have to stain my hands with your blood.
So this week, instead of clearing out the backlog, I figured I'd try a few free-to-play games I'd seen on Steam's queue, see my thoughts on those.

I was slightly mistaken, in that A Raven Monologue is less a "game" and more an "interactive storybook".

A storybook with a beautiful song and no words attached, mind you, but...

Well. It's... it's something that has to be experienced first-hand. Click that link there, sit through it - it's only about five or ten minutes - and come back.

I'll be here. I figure you might want a hug afterward, too. I'll be here.

Proper game with actual gameplay later.
So I figured I'd try out the new gimmick and since it's Wednesday, I rolled something on Backloggery's fortune cookie option (similar to pulling a name out of a hat).

I got Sideway. Sideway absolutely refused to run, so fuck it too, I guess. ([personal profile] xyzzysqrl tells me I dodged a bullet and the game is actually pretty trash.) So I tried again.

My second go-around I got Shank 2.

I loaded it up, played about 10 minutes, and put the game down to write this up because I get the distinct feeling that even if I haven't seen most of what the game has to offer (I get the sinking feeling I have), I've seen enough to form an opinion on it.

That opinion is: wow, this sure is an XBox Live Arcade indie game from 2012. Heavy on the edge, and the blood and gore that you would expect from cutting yourself on all this edge, but past that it's a pretty standard, if well-paced, 2D character action game. (That means "it's a beat-em up but you focus on chaining combos and murdering meatwall enemies".)

In ten minutes I eviscerated cartoonish mooks with baseball bats, chainsawfucked them, fed them to meatgrinders. You know, exactly what you'd expect in an over the top gorefest beat-em-up. Things controlled decently well, though they use the right analogue stick for dodging and I will never be able to get that reliable because that hand is busy with buttons.

It's... I don't know what to say about it. I feel like I've seen what the game has to offer, and unless someone wants to barge in here like NO THIS IS WRONG YOU MISSED X Y AND Z WHICH MAEK EVERYTHING MORE GOODER, my consensus is: yeah, it's pretty good, but it's not my thing. Might come back to it later, but honestly my mind isn't in the place for a slash-and-bash like this right now.

Upon looking, I am utterly unsurprised that this was the guys that did Mark of the Ninja. Those fingerprints are all over this, just with less stealth and more murder.
So instead of trying to beat 52 games in 52 weeks (or 41, as the case ended up being last year), I figured this year I'd just... try things. Things I'd never played, games in my backlog or even shit I'm emulating on a whim. I don't want to just gun for a bunch of short Popcorn Clears just to fill a list, so if I beat a game, great! If not, that's fine.

Sometimes I'll ragequit on the actual last stage of the game. That's fine too. Either way, once a week, play something I've never played before. Chronicle my experience. Gonna try to make it hit on Wednesday but it may not always hit on Wednesday. I have a sqrlmog and a woodrat to smack me into keeping a schedule if need be, because I need some sort of schedule in my life that isn't abject despair.


Too bad that my first choice was "MANOS". Yes, I am always going to write the game's name like that; it's the only way to really encapsulate it.

Now, I'll admit something up-front: Despite being a fan of MST3K, I have never watched the "MANOS" episode. I know it solely through pop-cultural osmosis. The master may not approve but I don't give a shit. Give me Space Mutiny any day of the week. That said, don't think I didn't spot the derelict Tom Servo gumball machine or the fact you have to fight the Ro-Man or...

Guys. Guys, MST3K didn't even do The Giant Claw. Why the fuck is that there. You fucked up your funy and I feel like that was intentional.

See, the thing about "MANOS" the game is that... it does a lot of things competently only to very, very intentionally throw them on the ground, Lonely Island style. It overloads on the MST3K jokes (being "MANOS", having The Screaming Skull and Trolls as enemies, inexplicably having the Ro-Man as a stage boss for no other reason than Because), but then it just starts throwing shit in from whenever. (You fight The Giant Claw not once, but TWICE, and it is the worst boss fight in the game. I think a later boss is Morticia and Fester Addams? Were they in "MANOS"? I don't even know.)

It starts as a responsive, if NES-styled, platformer and then it commits literally every platformer sin in one single stage. After all, what screams "quality" better than an autoscroller with crumbling platforms and limited visibility and enemies that hop around like goddamn Castlevania fleamen? Why, doing it again but in monochrome! And then a third time but vertical!

That third time is what finally made me say "fuck this". It's a vertical autoscroller but it's not a smooth one; it's that chunky "one tile at a time shift downward" that I've seen in some games but it's super demanding and the checkpoints are in places that seem systematically DESIGNED to get you killed and the stage has that same bullshit limited visibility and AGHHGHG.

Then I looked at a longplay and discovered I tapped out on the last stage of the game. That the titular fight against The Master was basically a reskinned Castlevania Dracula. Yeah, you know what? I'll pass.

"MANOS" is a game that does everything in halves. It tries to be kusoge, but it also tries to be a responsive, playable platformer. It tries to be referential, but doesn't really give half a fuck what it's referencing. It tries to be well-made, but then 90% of the game is one five second bleepy-bloopy loop.

In turn, it does nothing in a satisfactory manner. It's viscerally and emotionally empty. It's the equivalent of an unseasoned, plain rice cake. It's nothing, but something about your lizard brain becomes so violently disgusted at just how nothing it is and you hate it despite it being... literally nothing.

Don't buy your friends this as a joke. It's not a bad game. It's not a good one. It's just... "MANOS".
.

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