i am a sord lol (
swordianmaster) wrote2011-12-30 11:04 pm
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Sperglord ahoy!
Not crossposted.
On unevolved mon, just mentioning the fully-evolved base stats/resistances.
L44 Escavalier (Swarm)
Bug/Steel
70/135/105/60/105/20
Weak (4x) to Fire
Strong against Bug, Dark, Dragon, Ghost, Ice, Normal, Psychic, Steel
Strong (1/4x) against Grass
Nulls Poison
L47 Stoutland (Sand Rush)
Normal
85/100/90/45/90/80
Weak to Fighting
Nulls Ghost
L45 Cincinno (Technician)
Normal
75/95/60/65/60/115
Weak to Fighting
Nulls Ghost
L45 Chandelure (Flash Fire)
Fire/Ghost
60/55/90/145/90/80
Weak to Dark, Ghost, Ground, Rock, Water
Strong against Fire, Grass, Ice, Poison, Steel
Strong (1/4x) against Bug
Nulls Normal, Fighting
L44 Carracosta (Sturdy)
Water/Rock
74/108/133/83/65/32
Weak (4x) to Grass
Weak to Electric, Fighting, Ground
Strong against Flying, Ice, Normal, Poison
Strong (1/4x) against Fire
L25 Ducklett (Keen Eye)
Water/Flying
Evolves into Swanna (Water/Flying)
75/87/63/87/63/98
Weak (4x) to Electric
Weak to Rock
Strong against Bug, Fighting, Fire, Steel, Water
Nulls Ground
L11 Basculin (Reckless)
Water
70/92/65/80/55/98
Weak to Electric, Grass
Strong against Fire, Ice, Steel, Water
L36 Rufflet (Sheer Force)
Normal/Flying
Evolves into Braviary (Normal/Flying)
100/123/75/57/75/80
Weak to Electric, Ice, Rock
Strong against Grass, Bug
Nulls Ghost
L37 Heatmor (Gluttony)
Fire
85/97/66/105/66/65
Weak to Ground, Rock, Water
Strong against Bug, Fire, Grass, Ice, Steel
L31 Drilbur (Sand Rush)
Ground
Evolves into Excadrill (Ground/Steel)
110/135/60/50/65/88
Weak to Water, Ground, Fighting, Fire
Strong against Bug, Dark, Dragon, Flying, Ghost, Normal, Psychic, Steel
Strong (1/4x) against Rock
Nulls Electric, Poison
L26 Cubchoo (Snow Cloak)
L37 Beartic (Snow Cloak)
Ice
95/110/80/70/80/50
Weak against Fighting, Fire, Rock, Steel
L26 Woobat (Klutz)
Psychic/Flying
Evolves into Swoobat (Psychic/Flying)
67/57/55/77/55/114
Weak to Dark, Electric, Ghost, Ice, Rock
Strong against Grass, Psychic
Strong (1/4x) against Fighting
Nulls Ground
L30 Accelgor (Sticky Hold)
Bug
80/70/40/100/60/145
Weak against Fire, Flying, Rock
Strong against Fighting, Grass, Ground
L36 Dwebble (Sturdy)
Bug/Rock
Evolves into Crustle (Bug/Rock)
70/95/125/65/75/45
Weak against Rock, Steel, Water
Strong against Normal, Poison
L35 Trubbish (Sticky Hold)
Poison
Evolves into Garbodor (Poison)
80/95/82/60/82/75
Weak against Ground, Psychic
Strong against Bug, Fighting, Grass, Poison
L25 Ferroseed (Iron Barbs)
Grass/Steel
Evolves into Ferrothorn (Grass/Steel)
74/94/131/54/116/20
Weak (4x) to Fire
Weak to Fighting
Strong against Dark, Dragon, Electric, Ghost, Normal, Psychic, Rock, Steel, Water
Strong (1/4x) against Grass
Nulls Poison
L25 Stunfisk (Static)
Ground/Electric
109/66/84/81/99/32
Weak to Grass, Ground, Ice, Water
Strong against Flying, Poison, Rock, Steel
Nulls Electric
L41 Gigalith (Sturdy)
Rock
85/135/130/60/70/25
Weak to Fighting, Grass, Ground, Steel, Water
Strong against Fire, Flying, Normal, Poison
L8 Frillish (Cursed Body)
Water/Ghost
Evolves into Jellicent (Water/Ghost)
100/60/70/85/105/60
Weak to Dark, Electric, Ghost, Grass
Strong against Bug, Fire, Ice, Poison, Steel, Water
Nulls Fighting, Normal
Obviously, my biggest threats areGoatseGhetsis and Marshall. Fighting types tend to have Dark- and Rock- type moves, making any STAB'd move risky business against them, and Ghetsis has an Eelektross (ololol NO WEAK) and Hydreigon (ololol rapeface) that could pose problems. Dark has an advantage in that I only have two ghost types and no Psychics, so it's kind of useless against me. On the other hand:
Number of Pokes that are not weak to Rock OR Fighting: 5/20 (Escavalier, Basculin, Garbodor, Stunfisk, Jellicent)
Number of Pokes that are not weak to above but ARE weak to Dark: 1/5 (Jellicent)
Number of Pokes that are not weak to Rock/Fighting/Dark and have decent Defense (most Fighting types tend to be high-Atk): 2/4 (Escavalier, Stunfisk)
This means that Escavalier and Stunfisk are pretty much my only real options for tanking the Fighting E4. Escavalier is sitting pretty for a lot of it, in fact - he can hit super-effective on Dark and Psychic, as well. "decent defense" refers to anything noticably better than >85. 80 is incredibly average all around, and a neutral hit from Conkeldurr could probably still OHKO on those stats.
Regarding Ghetsis:
Number of Pokes that are not weak to any of Eelektross's attacks (Electric, Dark, Fire, Flying): 7/20 (Stoutland, Cincinno, Heatmor, Crustle, Garbodor, Stunfisk, Gigalith)
Number of Pokes that are not weak to any of Hydreigon's attacks (Dragon, Water, Fire, Fighting): 5/20 (Ducklett, Basculin, Braviary, Swoobat, Jellicent)
Number of Pokes that are not weak to Eelektross that have decent defenses (Eelektross is a hybrid attacker): 4/7 (Stoutland, Crustle, Stunfisk, Gigalith)
Number of Pokes that are not weak to Hydreigon that have decent Special Defense (Hydreigon is a S.Attacker): 1/5 (Jellicent)
Stunfisk walls decently well again, but being Ground/Electric against a levitating Electric type, there's very few options for actually damaging it, either. Stoutland, on the other hand, has Return as an incredibly efficient STAB, and Gigalith likewise has strong STABs off of 130 Attack. Would have to watch out for being worn down on its unimpressive S.Def.
Jellicent is really the only thing that walls Hydreigon, but she does it well - Ice Beams hitting super-effective while, admittedly, Hydreigon can't really do all that much to it at all, except hitting on neutral STAB Dragon Pulses... against 105 S.Def. Jellicent has to worry about Ghetsis's Eelektross and Bouffalant, however.
Final contemplated team:
Stoutland
Escavalier
Stunfisk
Jellicent
Gigalith
Cinccino
Here's praying that Willow's curse doesn't fuck me again! :I
On unevolved mon, just mentioning the fully-evolved base stats/resistances.
L44 Escavalier (Swarm)
Bug/Steel
70/135/105/60/105/20
Weak (4x) to Fire
Strong against Bug, Dark, Dragon, Ghost, Ice, Normal, Psychic, Steel
Strong (1/4x) against Grass
Nulls Poison
L47 Stoutland (Sand Rush)
Normal
85/100/90/45/90/80
Weak to Fighting
Nulls Ghost
L45 Cincinno (Technician)
Normal
75/95/60/65/60/115
Weak to Fighting
Nulls Ghost
L45 Chandelure (Flash Fire)
Fire/Ghost
60/55/90/145/90/80
Weak to Dark, Ghost, Ground, Rock, Water
Strong against Fire, Grass, Ice, Poison, Steel
Strong (1/4x) against Bug
Nulls Normal, Fighting
L44 Carracosta (Sturdy)
Water/Rock
74/108/133/83/65/32
Weak (4x) to Grass
Weak to Electric, Fighting, Ground
Strong against Flying, Ice, Normal, Poison
Strong (1/4x) against Fire
L25 Ducklett (Keen Eye)
Water/Flying
Evolves into Swanna (Water/Flying)
75/87/63/87/63/98
Weak (4x) to Electric
Weak to Rock
Strong against Bug, Fighting, Fire, Steel, Water
Nulls Ground
L11 Basculin (Reckless)
Water
70/92/65/80/55/98
Weak to Electric, Grass
Strong against Fire, Ice, Steel, Water
L36 Rufflet (Sheer Force)
Normal/Flying
Evolves into Braviary (Normal/Flying)
100/123/75/57/75/80
Weak to Electric, Ice, Rock
Strong against Grass, Bug
Nulls Ghost
L37 Heatmor (Gluttony)
Fire
85/97/66/105/66/65
Weak to Ground, Rock, Water
Strong against Bug, Fire, Grass, Ice, Steel
L31 Drilbur (Sand Rush)
Ground
Evolves into Excadrill (Ground/Steel)
110/135/60/50/65/88
Weak to Water, Ground, Fighting, Fire
Strong against Bug, Dark, Dragon, Flying, Ghost, Normal, Psychic, Steel
Strong (1/4x) against Rock
Nulls Electric, Poison
L26 Cubchoo (Snow Cloak)
L37 Beartic (Snow Cloak)
Ice
95/110/80/70/80/50
Weak against Fighting, Fire, Rock, Steel
L26 Woobat (Klutz)
Psychic/Flying
Evolves into Swoobat (Psychic/Flying)
67/57/55/77/55/114
Weak to Dark, Electric, Ghost, Ice, Rock
Strong against Grass, Psychic
Strong (1/4x) against Fighting
Nulls Ground
L30 Accelgor (Sticky Hold)
Bug
80/70/40/100/60/145
Weak against Fire, Flying, Rock
Strong against Fighting, Grass, Ground
L36 Dwebble (Sturdy)
Bug/Rock
Evolves into Crustle (Bug/Rock)
70/95/125/65/75/45
Weak against Rock, Steel, Water
Strong against Normal, Poison
L35 Trubbish (Sticky Hold)
Poison
Evolves into Garbodor (Poison)
80/95/82/60/82/75
Weak against Ground, Psychic
Strong against Bug, Fighting, Grass, Poison
L25 Ferroseed (Iron Barbs)
Grass/Steel
Evolves into Ferrothorn (Grass/Steel)
74/94/131/54/116/20
Weak (4x) to Fire
Weak to Fighting
Strong against Dark, Dragon, Electric, Ghost, Normal, Psychic, Rock, Steel, Water
Strong (1/4x) against Grass
Nulls Poison
L25 Stunfisk (Static)
Ground/Electric
109/66/84/81/99/32
Weak to Grass, Ground, Ice, Water
Strong against Flying, Poison, Rock, Steel
Nulls Electric
L41 Gigalith (Sturdy)
Rock
85/135/130/60/70/25
Weak to Fighting, Grass, Ground, Steel, Water
Strong against Fire, Flying, Normal, Poison
L8 Frillish (Cursed Body)
Water/Ghost
Evolves into Jellicent (Water/Ghost)
100/60/70/85/105/60
Weak to Dark, Electric, Ghost, Grass
Strong against Bug, Fire, Ice, Poison, Steel, Water
Nulls Fighting, Normal
Obviously, my biggest threats are
Number of Pokes that are not weak to Rock OR Fighting: 5/20 (Escavalier, Basculin, Garbodor, Stunfisk, Jellicent)
Number of Pokes that are not weak to above but ARE weak to Dark: 1/5 (Jellicent)
Number of Pokes that are not weak to Rock/Fighting/Dark and have decent Defense (most Fighting types tend to be high-Atk): 2/4 (Escavalier, Stunfisk)
This means that Escavalier and Stunfisk are pretty much my only real options for tanking the Fighting E4. Escavalier is sitting pretty for a lot of it, in fact - he can hit super-effective on Dark and Psychic, as well. "decent defense" refers to anything noticably better than >85. 80 is incredibly average all around, and a neutral hit from Conkeldurr could probably still OHKO on those stats.
Regarding Ghetsis:
Number of Pokes that are not weak to any of Eelektross's attacks (Electric, Dark, Fire, Flying): 7/20 (Stoutland, Cincinno, Heatmor, Crustle, Garbodor, Stunfisk, Gigalith)
Number of Pokes that are not weak to any of Hydreigon's attacks (Dragon, Water, Fire, Fighting): 5/20 (Ducklett, Basculin, Braviary, Swoobat, Jellicent)
Number of Pokes that are not weak to Eelektross that have decent defenses (Eelektross is a hybrid attacker): 4/7 (Stoutland, Crustle, Stunfisk, Gigalith)
Number of Pokes that are not weak to Hydreigon that have decent Special Defense (Hydreigon is a S.Attacker): 1/5 (Jellicent)
Stunfisk walls decently well again, but being Ground/Electric against a levitating Electric type, there's very few options for actually damaging it, either. Stoutland, on the other hand, has Return as an incredibly efficient STAB, and Gigalith likewise has strong STABs off of 130 Attack. Would have to watch out for being worn down on its unimpressive S.Def.
Jellicent is really the only thing that walls Hydreigon, but she does it well - Ice Beams hitting super-effective while, admittedly, Hydreigon can't really do all that much to it at all, except hitting on neutral STAB Dragon Pulses... against 105 S.Def. Jellicent has to worry about Ghetsis's Eelektross and Bouffalant, however.
Final contemplated team:
Stoutland
Escavalier
Stunfisk
Jellicent
Gigalith
Cinccino
Here's praying that Willow's curse doesn't fuck me again! :I