So I figured I'd try out the new gimmick and since it's Wednesday, I rolled something on Backloggery's fortune cookie option (similar to pulling a name out of a hat).
I got Sideway. Sideway absolutely refused to run, so fuck it too, I guess. (
xyzzysqrl tells me I dodged a bullet and the game is actually pretty trash.) So I tried again.
My second go-around I got Shank 2.
I loaded it up, played about 10 minutes, and put the game down to write this up because I get the distinct feeling that even if I haven't seen most of what the game has to offer (I get the sinking feeling I have), I've seen enough to form an opinion on it.
That opinion is: wow, this sure is an XBox Live Arcade indie game from 2012. Heavy on the edge, and the blood and gore that you would expect from cutting yourself on all this edge, but past that it's a pretty standard, if well-paced, 2D character action game. (That means "it's a beat-em up but you focus on chaining combos and murdering meatwall enemies".)
In ten minutes I eviscerated cartoonish mooks with baseball bats, chainsawfucked them, fed them to meatgrinders. You know, exactly what you'd expect in an over the top gorefest beat-em-up. Things controlled decently well, though they use the right analogue stick for dodging and I will never be able to get that reliable because that hand is busy with buttons.
It's... I don't know what to say about it. I feel like I've seen what the game has to offer, and unless someone wants to barge in here like NO THIS IS WRONG YOU MISSED X Y AND Z WHICH MAEK EVERYTHING MORE GOODER, my consensus is: yeah, it's pretty good, but it's not my thing. Might come back to it later, but honestly my mind isn't in the place for a slash-and-bash like this right now.
Upon looking, I am utterly unsurprised that this was the guys that did Mark of the Ninja. Those fingerprints are all over this, just with less stealth and more murder.
I got Sideway. Sideway absolutely refused to run, so fuck it too, I guess. (
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My second go-around I got Shank 2.
I loaded it up, played about 10 minutes, and put the game down to write this up because I get the distinct feeling that even if I haven't seen most of what the game has to offer (I get the sinking feeling I have), I've seen enough to form an opinion on it.
That opinion is: wow, this sure is an XBox Live Arcade indie game from 2012. Heavy on the edge, and the blood and gore that you would expect from cutting yourself on all this edge, but past that it's a pretty standard, if well-paced, 2D character action game. (That means "it's a beat-em up but you focus on chaining combos and murdering meatwall enemies".)
In ten minutes I eviscerated cartoonish mooks with baseball bats, chainsawfucked them, fed them to meatgrinders. You know, exactly what you'd expect in an over the top gorefest beat-em-up. Things controlled decently well, though they use the right analogue stick for dodging and I will never be able to get that reliable because that hand is busy with buttons.
It's... I don't know what to say about it. I feel like I've seen what the game has to offer, and unless someone wants to barge in here like NO THIS IS WRONG YOU MISSED X Y AND Z WHICH MAEK EVERYTHING MORE GOODER, my consensus is: yeah, it's pretty good, but it's not my thing. Might come back to it later, but honestly my mind isn't in the place for a slash-and-bash like this right now.
Upon looking, I am utterly unsurprised that this was the guys that did Mark of the Ninja. Those fingerprints are all over this, just with less stealth and more murder.
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