Sometimes, a product is more than the sum of its parts, even when all those parts are things you individually can't handle. Last time a game managed to surpass a pile of genres I couldn't stand, it was Unholy Heights (a combination apartment management sim/tower defense game). Now I can throw Count Lucanor on the pile.

It's an adventure game with a hefty splash of horror and stealth-based "you can't defend yourself, so hide from things". I can't stand stealth games and have no stomach for horror (anxiety's a bitch), and yet everything about this was just charming.

Well, except for the blood and guts and cannibal not-mom. Those are less charming.

Regardless, for a game all about skulking around a cursed manor in the middle of the night, trying not to get murdered by plague-masked reaper creatures while you're trying to figure out Rumplestiltzkin's name (it makes sense in context, honest) it does a pretty good job of keeping things from getting too jumpscare-ish or too defanged. It treads the line real well.

(Also, in a credit to its nature as a quasi-stealth hybrid, being spotted is rarely an instant failure condition unless you've managed to get the attention of Matadorthe Red Camerlengo, and even he can't get you if you're properly cowered beneath a table.)

It helps, a lot, that the sprite art and music are top notch.

It doesn't help at all that your character moves at a snail's pace, all the time. What I wouldn't give for a run button.

Overall, worth the buck it'd cost you on Humble Bundle right now. (Gems bundle, at the time of this writing there's a little more than 32 hours left on it.) Dunno if I'd say it's worth ten bucks, but I suppose if this sort of thing is your jam, it's not a bad investment.
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