So this was an artsy little indie phone game I got off Apple's "Free App of the Week" thing (like I did previous clear Monument Valley). Hideo Kojima liked it enough to call it his personal GOTY one year.
It's something you can chew through in about an hour, if you're focused.
Still, it's an interesting little hour. You won't know exactly what's going on with these tiny silhouette film noir people, or why they're so desperate to run off with the Pulp Fiction briefcase, but you'll know quickly that it's your job to make sure they don't get died or arrested. Gameplay is essentially a sliding puzzle mixed with a moving comic book - you have to rearrange comic "panels" to present desirable outcomes, with the mindset that movement in the former panel is generally conserved to the next (if one panel ended with your tiny silhouette man climbing a ladder, they'll still be climbing in the next panel if there's a ladder present) and a few other consistent rules of motion. Later on they spice things up by letting you re-move panels you've already done things in, or rotate them instead of moving them (which can change the entire landscape of things if you're rotating a longer panel).
It's still over in about an hour, so I'm not sure I'd recommend a $4 price tag unless you have money to spare.
Really swanky music, though. The entire thing oozes aesthetic in the best way.
It's something you can chew through in about an hour, if you're focused.
Still, it's an interesting little hour. You won't know exactly what's going on with these tiny silhouette film noir people, or why they're so desperate to run off with the Pulp Fiction briefcase, but you'll know quickly that it's your job to make sure they don't get died or arrested. Gameplay is essentially a sliding puzzle mixed with a moving comic book - you have to rearrange comic "panels" to present desirable outcomes, with the mindset that movement in the former panel is generally conserved to the next (if one panel ended with your tiny silhouette man climbing a ladder, they'll still be climbing in the next panel if there's a ladder present) and a few other consistent rules of motion. Later on they spice things up by letting you re-move panels you've already done things in, or rotate them instead of moving them (which can change the entire landscape of things if you're rotating a longer panel).
It's still over in about an hour, so I'm not sure I'd recommend a $4 price tag unless you have money to spare.
Really swanky music, though. The entire thing oozes aesthetic in the best way.
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