Never before have I had an experience almost ruined by a single awful segment. It only stands to reason that it would come from a Sonic game.
For 95% of the game, Sonic Generations is fun, enjoyable, and even if it's not perfect, it's close enough that you can excuse the occasional physics bugs or jaunts into bottomless pits. The remaining 5% is the final boss.
The final boss is a culmination of every bad Super Sonic final boss the entire series has had. It's overdesigned, visually cluttered, has "helpful" ""tips"" chirping in your ear every five seconds, has a Zelda/Pokemon-like low health chime when you dip down to even 30 rings, and has a whole bunch of extra commands that are effectively worthless when the entire fight boils down to holding down the X button and dodging objects for two to five minutes.
It is, in its purest essence, a 3D version of Doomsday Zone. Except unlike Sonic 3 & Knuckles, this isn't fresh and new and unique, this is the same formula the series has done for 17 years.
Please, Sega. I get wanting your magical glowy death powerup to be the lynchpin to a final confrontation, but this isn't how to make a climax. Please consider what you can do to make the final bosses in Mania and Forces not suck eggs like this. You've got literally every other part of the formula ironed out.
it doesn't even have the cheesy, hype-as-shit buttrock
For 95% of the game, Sonic Generations is fun, enjoyable, and even if it's not perfect, it's close enough that you can excuse the occasional physics bugs or jaunts into bottomless pits. The remaining 5% is the final boss.
The final boss is a culmination of every bad Super Sonic final boss the entire series has had. It's overdesigned, visually cluttered, has "helpful" ""tips"" chirping in your ear every five seconds, has a Zelda/Pokemon-like low health chime when you dip down to even 30 rings, and has a whole bunch of extra commands that are effectively worthless when the entire fight boils down to holding down the X button and dodging objects for two to five minutes.
It is, in its purest essence, a 3D version of Doomsday Zone. Except unlike Sonic 3 & Knuckles, this isn't fresh and new and unique, this is the same formula the series has done for 17 years.
Please, Sega. I get wanting your magical glowy death powerup to be the lynchpin to a final confrontation, but this isn't how to make a climax. Please consider what you can do to make the final bosses in Mania and Forces not suck eggs like this. You've got literally every other part of the formula ironed out.
it doesn't even have the cheesy, hype-as-shit buttrock
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