THE (horrible, horrible) POSTGAME AWAITS.

Nuzlocke Stuffs )

Am I done with the Nuzlocke run? Probably. I forgot just how much the post-game of B/W decides to bend you over its knee. There's a good 20 level jump between trainers on Victory Road and trainers in post-game areas, and while the quality of the mons themselves widely varies, it's pretty much an uphill battle wherever you go. Add in the fact that critical hits and general carelessness can happen at any time, and it's just not worth it. I saw the credits, that's good enough for me.

I find it ironic that the run ends with the "death" of the legendary 'mon meant to represent ideals.

Maybe I'll Pokesav up a team of Moody Bidoofs or Smeargles and try a gimmick run. I dunno. The advantage to flash carts over the actual cart is that I can actually start over without losing everything.
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