See, this is why I wish the DS remake of Final Fantasy III had been a little less faithful to the original re: save points and such. FF3 is great, the Neo Demiforce translation of it was among my favorite games of all time at the time, but that's because emulator savestates exist. When your literal last chance to save in the entire game is on the world map tile right outside a tower, and from there you have to climb the tower which is a long dungeon with the second-hardest random encounters in the main game, fight a boss, fight another boss that's a scripted hopeless battle loss with a long lending-you-their-power cutscene and a rematch, then instant warp to another semi-long dungeon with the hardest random encounters in the main game and five more bosses... let's just say I'm very glad I happened to beat the endboss on my first try because there would not have been a second.
This also reminds me why I eventually realized I love, have always loved, and will always love the Dragon Warrior series but actually kind of hate Dragon Quest, because... well, because later generations and improved graphics mean advanced technology to make them MORE AKIRA TORIYAMA THAN EVER BEFORE but also because they fostered this goofy localization style that made spells similarly hard to distinguish and were an open fuck-you to anyone who had at one point ever tried to take these games seriously. The "transform into a dragon and breathe fire on all enemies" spell went from the logical enough BeDragon to Puff! and that has to be some sort of crime.
Okay and also a dash of Breath of Fire 1's approach to naming things (If you're not equipped with a GuruCT then using a B.Stn will suffice) which is also a game I played the first third of in my youth but how it actually ended was more of an as-an-adult surprise.
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Date: 2017-11-25 03:07 am (UTC)This also reminds me why I eventually realized I love, have always loved, and will always love the Dragon Warrior series but actually kind of hate Dragon Quest, because... well, because later generations and improved graphics mean advanced technology to make them MORE AKIRA TORIYAMA THAN EVER BEFORE but also because they fostered this goofy localization style that made spells similarly hard to distinguish and were an open fuck-you to anyone who had at one point ever tried to take these games seriously. The "transform into a dragon and breathe fire on all enemies" spell went from the logical enough BeDragon to Puff! and that has to be some sort of crime.
Okay and also a dash of Breath of Fire 1's approach to naming things (If you're not equipped with a GuruCT then using a B.Stn will suffice) which is also a game I played the first third of in my youth but how it actually ended was more of an as-an-adult surprise.