"I had a dream. They overwrote my soul with a digital copy. They thought no one would know. And they were right."
Super Win The Game is not so much about winning, or being super. It is definitely a game, though. Kind of Zelda 2-ish, but with none of the jank that Zelda 2 had. All you do is jump in various ways (sometimes double jump, sometimes wall jump, but always jump). There's not even a run button.
It's not masocore like most single-button games; there's no Meat Boy difficulty or anything. It's more about exploring, collecting macguffins, and figuring out where to go. I did end up falling back to online maps trying to get 100%, but then I had three gems I missed and I couldn't be assed to go back and search every single area just to see where I missed some.
There's some sort of plot in the background that seems like a metaphor for something else, kind of like in things like Braid or other ~artsy~ indie games like that. It's not important, ultimately. There's a more obvious plot of "the king is a spooky skeleton, recover his heart pieces and make him not spooky any more" but it's incredibly simplistic.
I'd been looking for a good, crunchy, casual romp for a while, and SWTG scratched that itch. Probably won't do anything more once I'm bothered to 100% it, though.
EDIT:
(6:08:54 PM) Sword: /gets 100% completion, forgets to go get the trigger for the achievement for it, ends up wiping save to get missable thing right at beginning of game
(6:08:57 PM) Sword: ehhhhfuckit.
(6:09:09 PM) Sword: I'm counting that as 100% completion. :T
(6:10:45 PM) Sword: I have to admit! I regret some things.
(6:11:05 PM) Sword: "this isn't masocore", I said, right before doing the optional side content that turns into the less pleasant side of VVVVVV.
(6:14:27 PM) Sword: Like, literally, there is one set of screens that is essentially "do the first half of Veni Vidi Vici" and it's like ahahahah fuck yoooouuuuu
Super Win The Game is not so much about winning, or being super. It is definitely a game, though. Kind of Zelda 2-ish, but with none of the jank that Zelda 2 had. All you do is jump in various ways (sometimes double jump, sometimes wall jump, but always jump). There's not even a run button.
It's not masocore like most single-button games; there's no Meat Boy difficulty or anything. It's more about exploring, collecting macguffins, and figuring out where to go. I did end up falling back to online maps trying to get 100%, but then I had three gems I missed and I couldn't be assed to go back and search every single area just to see where I missed some.
There's some sort of plot in the background that seems like a metaphor for something else, kind of like in things like Braid or other ~artsy~ indie games like that. It's not important, ultimately. There's a more obvious plot of "the king is a spooky skeleton, recover his heart pieces and make him not spooky any more" but it's incredibly simplistic.
I'd been looking for a good, crunchy, casual romp for a while, and SWTG scratched that itch. Probably won't do anything more once I'm bothered to 100% it, though.
EDIT:
(6:08:54 PM) Sword: /gets 100% completion, forgets to go get the trigger for the achievement for it, ends up wiping save to get missable thing right at beginning of game
(6:08:57 PM) Sword: ehhhhfuckit.
(6:09:09 PM) Sword: I'm counting that as 100% completion. :T
(6:10:45 PM) Sword: I have to admit! I regret some things.
(6:11:05 PM) Sword: "this isn't masocore", I said, right before doing the optional side content that turns into the less pleasant side of VVVVVV.
(6:14:27 PM) Sword: Like, literally, there is one set of screens that is essentially "do the first half of Veni Vidi Vici" and it's like ahahahah fuck yoooouuuuu
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