i am a sord lol (
swordianmaster) wrote2017-12-20 07:34 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
52 IN 52: I, Zombie cluuuuuhhhhhrrrrrrghhhhh
Hoooo boy. From all screenshots, this game looked like something in the vein of Infectonator. In a way, it is. You're a zombie, you make other zombies, those zombies can make other zombies, everything's good and fine!
This is a stealth game.
Don't let any tags or descriptions or genre classifications try to convince you otherwise. This is a stealth game.
I am fucking terrible at stealth games. It says a lot about how short this was that I didn't ragequit it, and about how forgiving it is, that I managed to even get 40+ of the 90 available "you did a good job" stars.
See, the thing about I, Zombie is that you, as a zombie, are theoretically able to shrug off damage. You regenerate health at a decent clip, as do all of the other shambling undead. The problem is, you can take about four shots to the face before you're dead. The more damaged you are, the slower you move, so it's a circumstance where one mistake makes it less possible to recover from subsequent mistakes. Also, you are apparently the only zombie with a still-functioning brain (given that you're the one giving RTS-style omnicommands to attack whatever's close, follow along, or hold position - of those, you'll basically use "follow" and "attack" exclusively) so if you die, the level's done. Any zombies you make otherwise are expendable.
You still have to shuttle them along like intelligent puppies or unintelligent children.
Interspersed in between are full-fledged "THIS IS A SNEAKING MISSION" stealth segments where the guys with guns shoot faster, can't be turned, and your goal is to just survive until the point you can land on a pesky scientist who is otherwise defenseless. Those are the worst.
I hate stealth games. I am fucking terrible at them, as stated. But as far as single-board stealth collections go, this one's pretty alright.
That's 51 down, and I have a very solid idea of what's coming next. It's the game that I've felt most compelled to actually clear, but least motivated to. So we'll see what happens.
This is a stealth game.
Don't let any tags or descriptions or genre classifications try to convince you otherwise. This is a stealth game.
I am fucking terrible at stealth games. It says a lot about how short this was that I didn't ragequit it, and about how forgiving it is, that I managed to even get 40+ of the 90 available "you did a good job" stars.
See, the thing about I, Zombie is that you, as a zombie, are theoretically able to shrug off damage. You regenerate health at a decent clip, as do all of the other shambling undead. The problem is, you can take about four shots to the face before you're dead. The more damaged you are, the slower you move, so it's a circumstance where one mistake makes it less possible to recover from subsequent mistakes. Also, you are apparently the only zombie with a still-functioning brain (given that you're the one giving RTS-style omnicommands to attack whatever's close, follow along, or hold position - of those, you'll basically use "follow" and "attack" exclusively) so if you die, the level's done. Any zombies you make otherwise are expendable.
You still have to shuttle them along like intelligent puppies or unintelligent children.
Interspersed in between are full-fledged "THIS IS A SNEAKING MISSION" stealth segments where the guys with guns shoot faster, can't be turned, and your goal is to just survive until the point you can land on a pesky scientist who is otherwise defenseless. Those are the worst.
I hate stealth games. I am fucking terrible at them, as stated. But as far as single-board stealth collections go, this one's pretty alright.
That's 51 down, and I have a very solid idea of what's coming next. It's the game that I've felt most compelled to actually clear, but least motivated to. So we'll see what happens.